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Our intention is for this to create a competitive environment where screen shakes are experienced in expected scenarios, but are not overbearing. In response to this, we’ve reduced the effects of screen shakes coming from explosions, while removing screen shakes from certain gadgets completely (take a look at our Y6S3 Designer's Notes for more information on the specifics).
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We’re aware that screen shakes can be overwhelming, uncomfortable, and can be particularly intense when the effects come from multiple sources simultaneously. Status: Available at Y6S3 launch! Screen Shakes Other gadget interactions that cause damage as an end result (for example, C4, Impact Grenades, Breaching Rounds) will still cause friendly fire damage in the same way that they had previously, triggering the Reverse Friendly Fire system. As a result, we've removed this form of damage. Mozzie’s Pests, Lesion’s Gu Mines) does not bring anything tangible to the gameplay experience and is instead used as a form of toxicity.
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Status: Available at Y6S3 launch! Friendly Fire – Team Gadget Launcher DamageĬurrently, causing damage to an ally with the impact of a placeable gadget (e.g. This is intended to prevent players from gaining unfair intel when they down an opponent who isn't in their line of sight and should better reflect their direct actions in the match, although as noted above, it will not be reflective of the points earned. In order to ensure players are receiving the clearest and more accurate intel possible, the DBNO scoring event has been removed and the player who dealt the final points of damage to the enemy (whether they were the one to put them in DBNO or not) will be the one shown in the kill feed. DeeBee will be awarded with an assist to reflect the difference in effort between these actions. Beginning in Y6S3 (check it out on the Test Server), it will work as follows: Let's say you put an enemy into DBNO state and DeeBee frags them from that state. Putting in the work to get an enemy into a DBNO state but having a teammate (let's call them DeeBee) ultimately get the point for the frag can be frustrating. Status: Available at Y6S3 launch! DBNO Kills Give this change a try on the Y6S3 Test Server and let us know what you think! We are open to making tweaks to further improve players' experiences around flinching animations. Of course this is a topic that requires your input. We’re happy to announce that we’ve found a reduced flinch level that we think players will like. We know that flinching and the intensity of those animations has been an ongoing topic of conversation. Status: Available at Y6S3 launch! Flinch Animations in PvP While we're excited to get this feature into your hands, we're open to tweaking it in order to make it the best it can be, so let us know what you think. We want to hear what you think about the intensity and general feel of rim lighting.
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We feel this change adheres to our art style goals and will be a welcome change to anyone who's been fragged by a camouflaged enemy, as it should help players better separate enemies from the environment.Įven more importantly, your feedback is essential here. To help increase their visibility in the heat of a match, we’re adding the option to enable a rim lighting effect on operators. Status: Available at Y6S3 launch! Enemies Are Too Hard To See With Certain Skins EquippedĬertain operator skins can cause players to blend into some environments. This improvement to flashes is available in the Y6S3 Test Server, so don't hesitate to give it a try and let us know what you think - we'll be keeping an eye out to make sure that operators remain balanced in the wake of this change. This has been achieved by simulating light bouncing off objects in the immediate environment and taking into account factors like the player's distance, location, and angle from the explosion to determine the duration of the flash effect. We want players to have a better idea of how their flashes have affected the enemy so a lot of the guesswork can be taken out of these encounters. We’re happy to be bringing our new Flash Detection solution to Season 3! Our aim with this improved detection is to enable players to trust their tools by providing consistent results from their gadgets, be it from Stun Grenades, Ying's Candela or Blitz’s Flash Shield. Please note that this list is not exhaustive, and should only be used as a reference to give a general idea of where our focus currently is. We will be updating the following list regularly to outline the status of certain issues that are currently pressing for our community.